2026 · 231 pictures · not listed anywhere
Summer work.
Everything from the summer in one place — the photographing, the modelling, the three apps, and the site itself. Not linked from anywhere: it is here to be looked at while the unit runs, and it comes down afterwards.
Made
Photography
The whole summer’s shooting, the frames that went up and the ones that did not
136I shoot a lot and I had never really stopped to ask why one frame works and the next one doesn’t. So this summer I started asking, every time something made me stop and look: what is the light doing, where has the subject been put in the frame, what colours keep turning up, and what has been left out on purpose.
I went round a few shows in Sheffield to see other people’s answers — The Football Art Prize and Pride of Yorkshire at the Millennium Gallery, Lives in Focus, and Gathering Landscapes at Weston Park. Photographs printed big and hung in a room are a completely different thing to photographs on a phone, which I knew but hadn’t really felt until I was standing in front of them.
What I keep landing on is that I don’t want to copy any of it. I want to work out how to recreate the feeling and then get there my own way.
- The Football Art Prize 2026 ↗ 11 Jun – 13 Sep 2026 · Millennium Gallery, Sheffield
- Pride of Yorkshire ↗ 8 Jun – 8 Sep 2026 · Sheffield
- Lives in Focus: Photography in Sheffield’s Collection ↗ 25 Jul – 23 Dec 2026 · Sheffield
- Gathering Landscapes: 150 Years of Collecting ↗ 28 Nov 2025 – 1 Nov 2026 · Weston Park Museum
Blender
Learning it from nothing over four weeks
4I had never opened Blender before this summer. Four weeks in I had a low-poly steampunk machine, which isn’t much, but it is four weeks further than I was.
What I am actually after is a cardboard steampunk world — something I can model, light, and move a camera through, and eventually shoot as stop-motion for a music video. Cardboard because it is a material anyone has, and because a world made of boxes is more interesting to me than a polished one.
Research · Nottingham
Where the cardboard idea came from — not my work
3Boxtropolis, at the Nottingham Puppet Festival over the summer: Sam Wilde builds a whole city out of cardboard boxes, with cardboard puppets living in it. Seeing it as a real object in a room, made of something completely ordinary, is what turned the steampunk idea from polished to cardboard.
The rest of the trip went into notes on how to actually put work in a room — A1 foam boards, V-shaped stands so a book can sit open, a projector, low frequency sound for atmosphere without being distracting, a citation list next to anything that isn’t mine. Louisa Chambers’ pastel work and Hondartza Fraga’s 365 Globes, a drawing a day under glass and every one of them different, are the two I keep going back to.
- Boxtropolis — Sam Wilde ↗ 6 Jun – 6 Sep 2026 · Nottingham Puppet Festival
- Hondartza Fraga — 365 Globes ↗ A drawing a day · hondartzafraga.com
- Louisa Chambers ↗ Painting and works on paper · louisachambers.net
App development
Three apps, concept and design mine, code written with Claude as a tool
36Three apps this summer, all built in Swift Playgrounds and Xcode. Cadence colours in the right notes as you write and sends the result out as MIDI. JamTrack takes a song apart and shows what the artist used, what in your own software gets close, and where the samples are. Channel Toolkit is a planning tool for my own YouTube channel — Studio tells you how a video did, this one is about what to make next.
None of them started as a coding project. They started as things I wanted and couldn’t find, so the concept, the features and every design call are mine and the code was the part I had to learn, written with Claude as a development tool.
Working with AI
How it sits in the process — draft, for rewriting
I use Claude the way I’d use any other tool in the room. It does the part I’d otherwise get stuck on, and I do the part that makes it mine.
On the apps that meant the code. I know what I want an app to do and how it should feel to use, but I am not a developer, and before this summer that gap was the reason ideas stayed as ideas. Now I describe the thing, it writes a version, I use it, I tell it what is wrong, and we go again. Every feature, every screen and every design call is mine — the typing isn’t. Same on this site: I decide what goes on it and how it reads, and it builds the thing and tells me when what I’ve asked for won’t work on a phone.
The writing is the part I am careful about. If I let it write for me it stops sounding like me and people can tell, so I use it to get something on the page and then rewrite it. The draft is there to argue with, not to hand in.
What I’ve noticed is that it hasn’t made me do less. It has moved where the effort goes — less time stuck on how, more time on what and why. That is the part I actually care about.
The site
aaryan.goundry.com, built over the same weeks
21Looked at
None of this is mine. They are my photographs of other people’s work and of the places I went to see it — gathered as reference, and kept apart from the work above so the two are never confused.
Steampunk
An afternoon in the engine hall
15UNIT
Signage, stickers and menus, all of a piece
9Camping
Posters, bars and a gallery wall
7Design boards
One per app. Every colour is read out of the code that draws it rather than picked off the screen by eye — and where it is defined as a system tint at some opacity, the hex it actually comes out as is shown beside it.
An iPhone app that colours in the right notes as you write. The palette is the interface — the colour of a cell is the app telling you how well that note fits.
Best fit, Works, Off key and Note are the app’s own words for these four — they are printed under the theme picker in Song settings, so the key to the colour system is inside the app rather than in a manual nobody reads.
The theme system changes structure, not just colour. A look can set a border, a flat offset shadow, a window title bar, a grid overlay across the page, uppercase titles and HUD corner marks — which is why Y2K and Cyber read as different software rather than the same app repainted.
Seven looks besides Standard: Live, Fruity, Logic, Decks, Cyber, Y2K, Pixel. Each is a reference to a piece of music software.
An app for producers. Its colour system is about provenance — where a sound came from and whether you can have it.
Every claim about a real artist carries a trust level, and the trust level has a colour and a symbol of its own: green and a seal for Confirmed, blue and a newspaper for Reported, grey and two people for a Community guess, purple and sparkles for anything the app researched itself. Nothing the app found on its own can be mistaken for something the artist said.
Defined in RealBreakdowns.swift alongside the sourced breakdowns — the colour and the evidence are written in the same place, so a claim cannot get a colour without a source.
Three looks: Default (Apple), Retro desktop (early-2000s windows and rounded letters) and Studio (flat grey panels, sharp corners, after Ableton Live).
A planning tool for my own YouTube channel. Two borrowed brand colours on a neutral set of tokens, so the tool looks like the platforms it reads.
No logo in the app — taken out on purpose. The only marks are the icon files beside it: a purple blob, a glass blob and a transparent one.
The chrome is almost entirely neutral. Red and purple appear only where something is a platform or an action, which is why a screen of numbers reads as numbers.
Unsettled: the screens still say Creator Kit while everything around them says Channel Toolkit. One of the two names has to go.
The site itself. One field colour, two type families and a set of tokens a whole band can be recoloured by — which is how a page changes temperature without a single component being rewritten.
A band is the whole trick. Any section can be given .band and it swaps its own background, foreground, rules, tint and accent as a set — so a raspberry section and a white one are the same components with different tokens, and nothing inside either has to know which it is sitting in.
Every contrast ratio is written into the stylesheet beside the colour it belongs to. Raspberry is 6.95:1 on white and the lighter one is 6.3:1 on black, so the accent stays legible in both modes rather than only the one it was designed in.
Square corners and hairline rules throughout, carried over from the 2024–25 portfolio. Three variable fonts, self-hosted and preloaded as woff2, so nothing is fetched from anybody else’s server and the type does not reflow on arrival.
The deck
The five slides, rebuilt here at 16:9 with the pictures in them. Same words, spelling fixed. Click any picture to see it full size.
The Encounter
The work I was most interested in and wanted to develop was the work I did for my first PPU project. We created a mockup website and app for a future oxygen supply. I was really passionate about turning the mockups into a functioning application.
I didn’t have enough time to do that because of deadlines and my small experience with Xcode, so I wanted to spend some time over the holidays developing it.
My current interests are in photography, code (Xcode and Wordpress) and Blender.
Your most interesting and strongest previous work (Y2, DPS, etc.) · How this work connects to your current position, skills and interests · What you’re interested in now
Coding (Xcode and Wordpress)
I have past experience with Wordpress, picking up skills from my previous college course before university. I later got into Xcode during year 2 of university with a workshop. The problem I had with them was that I’m not really experienced with coding, and my ideas for applications and websites take too long for me to develop. Tutorials online and the large amount of magazines I have take forever to learn from, and it’s hard to get videos for specific issues. A lot of the tutorials use big terms and phrases that I just don’t understand as a beginner.
So I adopted AI into my workflow, in this case Claude. It helps me as an assistant that checks my screen in real time and is there to help me learn a lot more efficiently, and it keeps my code clean and tidy with the drop of a command. It really helps problem solve immediate errors in seconds and it quickly boosted my efficiency in bringing my applications to life.
I spent the summer creating a portfolio website and 3 applications, including a music theory application that teaches users music theory and creates melodies and harmonies in real time, and a music research tool to find what your favourite artists use to create music — the names of all their equipment, their latest news and even the specific samples and sounds they use — alongside a Tinder-inspired feed to find new songs for inspiration.
Photography
I wanted to spend the holidays developing my photography skills with layout and composition, to convey a story and use depth between elements.
Composition and layout are two important principles that don’t just come with photography but with all my design work, and they were what I needed to strengthen. So this was my way of developing it.
The questions I ask when something makes me stop
What makes me stop and look?
How is the photographer using light?
Where have they put the subject in the frame?
What colours keep appearing?
Is the image telling me a story?
What has been deliberately left out?
How could I recreate the feeling, rather than copy the photograph?
Lucie Benison
I was inspired by a student’s work, Lucie Benison’s, where they used a mix of photography and monoprinting to create art pieces that have photographed images of houses being engulfed in paint. I really love these visuals and it inspired me to use practical printing methods alongside my photography.
Seen at the Rheged arts centre near Penrith · not my work
Blender
What I went to look at over the summer, and the question it started
I wanted to explore Blender during the holidays because I was really interested in building my own mini worlds digitally as a 3D model.
I first took a YouTube tutorial to create a basic house, and from there I went on to building a more stylised city for my little character. Before I made it I went to Sam Wilde’s exhibition of Boxtropolis.
I additionally took a lot of inspiration from traditional sewing machines and hydraulic machinery, because I wanted to develop the steampunk style in my 3D models — I thought it was suitable for my little character.
Sam Wilde — Boxtropolis
A futuristic city built out of cardboard boxes, with cardboard puppets living in it.
Idea: start with a loose sketch, turn it into a cardboard 3D model, and shoot it as stop-motion for a music video — a steampunk future world made out of cardboard, taking some cues from LittleBigPlanet. For an exhibition the models could be rebuilt at full size like Boxtropolis, hung on string to add depth, with clouds behind them. Softer materials would need metal-cored string so the work doesn’t sag.
Nottingham, 28 August 2026 · not my work
What’s next?
I want to explore more into practical printing methods and use my photography to help produce high quality prints.
I also want to learn how to work alongside Claude to figure out how I could improve my efficiency as a designer — using AI for the inconvenient work but not replacing my creative vision, and freeing up more time for practical work.
And also develop my skills inside of Blender.
Where you might go next: your future ambitions and what you would like to explore in Y3/4
The deck, plainer
The same five slides with the words cut back. The pictures are the ones off my InDesign pages, in the same places.
Summer Work
My first PPU project was a mockup website and app for a future oxygen supply. I wanted to turn the mockups into a working app, but deadlines and not knowing Xcode got in the way. So I spent the summer doing it.
What I am working in now: photography, code and Blender.
Coding
I picked up Wordpress at college and Xcode in year 2. The tutorials use terms I do not understand yet, and my ideas take too long to build.
So I started working with Claude. It watches my screen, keeps the code tidy and fixes errors in seconds. Every design call is still mine.
Over the summer I made a portfolio site and two apps: one that teaches music theory, and one that finds what your favourite artists use, with a feed for finding new songs.
Photography
I spent the summer on layout and composition, telling a story and using depth between things. Both run through all my design work, not only photography.
- What makes me stop and look?
- How is the photographer using light?
- Where have they put the subject?
- What colours keep appearing?
- Is it telling me a story?
- What has been left out?
- How would I recreate the feeling, not copy the photograph?
Lucie Benison mixes photography with monoprinting, photographed houses engulfed in paint. I saw it at Rheged, near Penrith, and it made me want to print my own work.
Blender
I wanted to build my own small worlds. I started with a YouTube tutorial for a house, then built a stylised city for my little character.
Before that I saw Sam Wilde’s Boxtropolis, a city made of cardboard boxes with cardboard puppets living in it. It is where the idea came from: sketch it, build it in cardboard, then shoot it as stop-motion.
I took the rest from old sewing machines and hydraulic machinery. I wanted my character’s world to feel steampunk.
What’s next?
Practical printing, using my photography to make good prints.
Working out how far Claude takes me. Letting it have the inconvenient work so I get more time to make things, without it replacing what I decide.
And more Blender.